


And why are they sending out children in training to defeat mythical monsters that are known to be able to kill entire worlds? Shouldn’t that be for the professionals? Clearly, I am missing something.īut I also know that many tween readers will not have the same reservations or questions I do. And I still feel a bit baffled that everyone in Amari’s classes has a magical ability, but apparently they’re not really magic, but she is magic and that’s bad. The involvement of the government in Amari’s classroom training is bizarre and concerning, for instance, though no one mentions it. I also felt like the worldbuilding, while extensive, was leading to more questions that the book has not answered yet. But…perhaps some of it could have been left for a later book? Maybe have Amari compete in the game OR investigate a magical time freeze and prevent a governmental takeover. Yes, a lot of what is happening in the book is interesting and cool and dramatic.

By the middle, so much was going on, I thought I was going to have write up a flow chart. At the beginning, I felt the book lagged and I found myself reading other books instead of picking up Amari.

This frenetic plotline has Amari bouncing all around, from class to missions to secret magician meetings to unexpected duels. This is all before side plots like introducing one of her neighborhood friends to the supernatural world, trying to wake up her brother who is still comatose, dealing with the potential loss of her best friend, making friends with her former bully, and hesitantly joining the movement to keep UnWanteds from being deported. Don’t overthink it.), investigating a time freeze that has resulted in an apparent governmental coup (that no one wants to acknowledge, for some reason), and competing in a series of challenges to claim the crown of the magicians before her old nemesis does. Amari is attending school/supernatural agent training, trying to fit in the magical world despite being a magician (Yes, magicians are outlaws in the magic world. The main flaw with Amari and the Great Game is that there is simply too much going on. So I was disappointed to realize that Amari and the Great Game has a few pacing and structural issues that made the sequel less incredible for me. The immersive worldbuilding, combined with a fast-paced plot, sympathetic characters, and plenty of drama made the first book a natural fit for me. I fell in love with Amari and the Night Brothers, and I have been eagerly awaiting the sequel ever since.
